top of page

PRODUCTION // GAME DESIGN // QUALITY ASSURANCE

RILEY TROTTER

Producer & Game Designer based in Melbourne, Australia. 

CSportfolio2_edited.jpg
image (1).png
foodomina.jpg

PROJECTS

CHRONOSPEED

PRODUCTION // DESIGN // QUALITY ASSURANCE

Chronospeed is a competitive networked racing game where the player races through utopian and dystopian versions of London against other players.

​

My primary roles on this project was overseeing the scheduling and production timeline for a 12 person dev team as the producer of Chronospeed.

The role also included making tough decisions on scope and the management of task whilst communicating with the leads on what was required for each milestone. 

ENGINEERED DAMNATION

PRODUCTION // QUALITY ASSURANCE

On this project my Primary Roles were Production Managment, supporting a 8 person team through pre production all the way to gold!

Along the way, I was heavily involved in the Quality Assurance process, balancing the difficulty between puzzle solving and win & loose states.

FOODOMINA

QUALITY ASSURANCE

​Foodomina by Lumelli Studios is a Fantasy Sci-Fi Storyrich RPG! Play as cute Food Girls and fight Mold?! IN SPACE!

 

For this project, I was lucky enough to be invited to perform QA testing for the studio. This was a great experience being able to contribute to a game to be released on Steam!

foodomina 1.png
bottom of page